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 91 
 on: February 22, 2016, 03:33:20 AM 
Started by meppi - Last post by sblack
Meppi appreciate all the time and effort you put into this. As much as I would like one magazine a week, I know it's not possible, especially as a Lone Ranger Tongue Anyway, keep doing what your doing, I and am sure appreciate your dedication. Smiley

 92 
 on: February 20, 2016, 11:03:57 AM 
Started by meppi - Last post by meppi
For those wondering when a new magazine will be released, I guess I have a bit of explaining to do.

I reorganised my whole setup for scanning, joining, editing and uploading magazines so it would be less messy and make the workflow a lot more manageable.
One problem that has occurred from this is that I somehow mislabelled a couple of raw scan maps as work in progress ones, when in fact they were already completed and should have been deleted since I already had completed copies of them before.

Due to the hiatus from last year, coupled with my bad memory, I started editing Super Play 12 over the past 3 weeks and about halfway through I realised that I was working on the old raw scans from a magazine for which I already had a fully edited one.
So that's 3 weeks of work down the drain...

I'm making some good progress on Mean Machines Sega 3, but it'll be another couple of weeks before I get to finish this one from the looks of it. I've also been scanning in quite a few new magazines and just started on editing Super Play 13 and have been going through several of the oldest magazines that I've worked on in an effort to make them look even better than before and update them to look as good as the works that I'm able to deliver today, compared to 7 years ago.

 93 
 on: February 13, 2016, 05:34:27 AM 
Started by meppi - Last post by meppi

This week we revisit the very first issue of Mean Machines Sega with another remastered edition.
It's not so long ago that we released the original remastered version of this magazine,
but with the troubles that our filehost ran into a while back, we just want to make sure that every issue is up in it's intended form.
This means first and foremost that you will be able to download it,
but also that none of the pages show up corrupted in one way or another.
Also, this gives us the opportunity to add the scan date to this issue so that in case
there are any future updates to the magazine, it's easy to see which version you have compared to the one on the servers.



Mean Machines Sega 1 - october 1992 (UK)



The Maximum Resolution version (2560px) can be downloaded here.
The Tablet version (1600px) can be downloaded here.
The iPod/iPhone version (1136px) can be downloaded here.

 94 
 on: February 03, 2016, 12:04:20 PM 
Started by meppi - Last post by Retron
ok thanks

 95 
 on: February 02, 2016, 02:49:22 PM 
Started by meppi - Last post by meppi
Absolutely.

Normally when releasing a magazine, we only add a final page that thanks everyone involved in making the original physical version. This page up till now didn't have any date on it, but from now on, with every magazine that gets released or rereleased, it will have a date on the bottom of that page as you can see in the example picture above.

When this date is the same one as the date on the magazine's webpage, then you know that you have the latest and best possible version.

If there isn't a date on the release page yet, a page such as this one: http://www.outofprintarchive.com/catalogue/CVG/CVG168.html
Then it means that that magazine is yet to receive the remaster treatment.

 96 
 on: February 02, 2016, 02:45:32 PM 
Started by Retron - Last post by meppi
I would actually like to know the answer to 2 and 3 myself. My speculation would be that the discontinuation of the Dreamcast came as a surprise to most 3rd parties and possibly even to internal developers.
From what I've read over the years it seems like Sega tried to hold of discontinuing the system as long as possible in an attempt to turn things around. Sadly that didn't happen and rampant piracy certainly didn't help their financials.

As for question 1, that really isn't so surprising.
Just look at the Official Sega Saturn Magazine for instance. While the Saturn wasn't discontinued in the same manner as the Dreamcast, it certainly was dead in the water long before the magazine finally stopped.
Although in their case they were trying to keep their readership till the Dreamcast was released in Europe with the hope that they would change into the Official Dreamcast Magazine, but that didn't happen since the licence went from EMAP to Future.

Number 4 is again a bit of speculation, but from what I remember, the game was indeed just about finished.
The reason it wasn't released was because in their estimations, the numbers just didn't add up.
Releasing a game along with marketing costs a ton of money, so it was decided to cut their losses with just the development, and not eat even more losses with a possible failed launch and marketing campaign.
A real shame if you ask me. Sad

 97 
 on: February 02, 2016, 12:21:52 PM 
Started by meppi - Last post by Retron


Now, the problem with these is that up till now it has been nearly impossible to know what version of a scan you had compared to the one that was up on the site.
Therefor I've added a date to both the bottom of each "Thank You" page at the end of the magazine starting with OSSM19.
You'll notice that on the catalogue page right under the dates for the first and final issue of the magazine, I've also added the scan date. So it'll be easy to see, whenever an update should occur on a magazine, that these dates do or do not match up.


Can You explain this part?
You added the scanned date on the last page of the scanned magazine?

 98 
 on: February 02, 2016, 08:58:43 AM 
Started by Retron - Last post by Retron
So I read the Dreamcast feature in the features section and I have a few questions

1-The article says the last game was released in Feb. '02 but the Dreamcast magazine scans is from April 02. They still printed official magazine after quitting the console ?!

2-The magazine(April 02) had an interview and a feature with the Half-Life studio that the game is coming up. Who would publish an interview like that in an issue giving a farewell to the console?

3-The Studio head behind Half-Life (which is very late entry in the life of the DC) mentioned that Sega and Sierra had big announcements for the DC coming up about multiplayer. I was under the impression they knew the DC was dying at least 6 months earlier?! What was the secret announcement?

4-Finally, why did they never release Half-Life? They put the work in, they might as well sell something even for $10. After all, there was an install base of 10M DCs or just as many as Wii U's now.

 99 
 on: January 30, 2016, 05:39:11 AM 
Started by meppi - Last post by meppi

This week we are looking at the remastered version of Computer & Video games issue 168.
As always, this issue has been re-examined for spots, dust, scratches, tears, ink smears
and just about anything else that you can think of.
Every page has also has been colour corrected so that this digital rendition
looks as close as possible to the original physical version as it hit the newspaper stands in late 1995.
Enjoy!



CVG 168 - november 1995 (UK)



The Maximum Resolution version (2560px) can be downloaded here.
The Tablet version (1600px) can be downloaded here.
The iPod/iPhone version (1136px) can be downloaded here.

 100 
 on: January 27, 2016, 03:34:21 AM 
Started by grandta13 - Last post by grandta13
When I say database-driven, I just mean that you don't have to manually enter the information into each page; you enter the information into the database, and the page is created automatically with that information. To the end user, the site would remain mostly the same; the main difference is in administration. The other benefit is that if you decided to change your format to a different style, you could potentially do that more flexibly, since you would only have to design the new pages once, as opposed to manually redesigning every page.

The two main downfalls to a database-driven website are increased server-cost per view, and the site would have to be recreated to work with the new system. In theory, that shouldn't be too much of an issue, but in practice we may encounter unforeseen technical issues.

I plan to implement database creation in multiple phases:
  • Collect Magazine data
  • Collect Issue-specific data (Issue Number, editor, date published, etc.)
  • Collect Game data per-issue
  • Collect data that is stored within the magazine scan* (article writer, article names/descriptions, etc.)
*This should definitely wait until the very end, and should be treated as a feature that would be nice to have implemented, but may never be, due to the sheer amount of work required to weed through all those scans by hand to find information.

The main reason I was asking about the 'PC CD-ROM' thing was that I am using a scraper to pull the data automatically from the pages, and I wanted to find out if I needed to store all CD-ROM games in one category, or if I may have needed to include additional categories (such as 'Mac CD-ROM', for example). If there is currently no distinction, it would be best for me to store the data as just 'PC CD-ROM'. Whenever the game data is collected, we can move on to specifying which platform(s) the game applies to.

P.S. I typed this post after staying up all night, so there may be some typos or something that doesn't make sense. If you don't understand something I wrote, ask; I have no issue with giving any clarification needed (provided that I still understand what I typed when I wake up).

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