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Author Topic: Retro Gaming Trivia  (Read 6869 times)
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triverse
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« on: Nov 26, 2009, 07:23:45 AM »

  The rules are pretty simple here.  When you answer the current question properly, you get to ask your own question.  If you don't provide a question after 7 days then you lose your turn (this is to help keep the game moving, not to penalize players).  Since this is in the Classic Video Games section, we probably should keep this involving games from the Dreamcast back.

  I will start with a fairly easy one, at least I think it is pretty easy.

  From this era, after the debut of Street Fighter 2, name the 3 home consoles (not portables) that did not receive a Street Fighter game.  This counts for world wide consoles, though keep in mind, different versions in different countries count for that console.  Pretty easy if you know your retro games...
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Bablefish
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« Reply #1 on: Nov 26, 2009, 09:36:19 AM »

Trivia is my passion, after a little research this is what I got figured

Atari 7800, CD-i, and Neo Geo
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meppi
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« Reply #2 on: Nov 26, 2009, 01:30:59 PM »

haha, got you on a technicality there. The NeoGeo got SNK VS Capcom. Wink

The Nuon, Atari Jaguar and N64.

My question would be: Which two classic Japanese gaming companies have different names which mean the same thing. Smiley
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triverse
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« Reply #3 on: Nov 26, 2009, 03:13:57 PM »

I was looking for Nintendo 64, Neo Geo and Atari Jaguar on this one.  The Nuon was marketed as a DVD player, games system second so it was counted out.  CD-i and Atari 7800 debuted before Street Fighter II (though I believe they were around for Street Fighter 1, that is why I mentioned the sequel).

While SNK vs Capcom is a fighting game and included some Street Fighter characters, it wasn't marketed as a Street Fighter game.  So it is out.

I was expecting people to say Turbo Grafx-16 or something (though it received a really good port of SFII in Japan, and was recently released on Nintendo Wii Virtual Console).

Sorry Bablefish, going to go with meppi as the winner on this one as he got two out of three of the systems.
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Bablefish
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« Reply #4 on: Nov 27, 2009, 08:58:20 AM »

Okay I'll give you that one...but did you know Atari still supported the 7800 until the company was finally sold.

Speaking of Street Fighter 1, my question is this What is the only system it ever came out not using the Street Fight name, name both the release and the console it was on. Btw it wasn't Street Fighter 2 the prequel. I am also am aware of the other ports. 
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triverse
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« Reply #5 on: Nov 27, 2009, 09:10:59 AM »

Bablefish (the member that is behind that great Enter #1, and the following issues), you are talking about Fighting Street on the Turbo Grafx-16 CD-Rom!  

I wasn't aware that Atari supported the 7800 till the end, do you have some more info on the games (or will that be a future trivia question? Wink )?
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Bablefish
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« Reply #6 on: Nov 28, 2009, 09:01:55 AM »

No just a strange fact and you are correct, I have some original order forms as proof. No they did not add any games other than the ones everyone knows about. But I will tell you about a phone call I made to Atari, it seems they really did have some big plans for the 7800 that most never went past the drawing board, like the 7800 floppy drive, and the steering wheel controller, and something they called a 'Memory expander", I don't know if the person I was talking to meant that as a joke or what. All I know they refused to discuss it with me.
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triverse
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« Reply #7 on: Nov 28, 2009, 09:57:35 AM »

As you know, Bablefish, there is a wealth of information on Atari systems on Atari Age.  I have never heard about the floppy drive and memory expander though.  The steering wheel controller, I seem to remember an early issue of EGM alluding to it cominig out from Atari (though no pics).  There really weren't a lot of racing games for the 7800 were there?  I know there weren't as many games as Atari probably would have liked either.
I remember seeing one that was supposed to be Atari's answer to Legend of Zelda (the advertisement was featured in Vintage Games, a book I reviewed for another site we own in "The Big Three" network of expanding sites).  Great book by the way.

As far as meppi's question, I am going to go with Capcom and Sega as my answer.
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meppi
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« Reply #8 on: Nov 28, 2009, 11:11:59 AM »

Hehe, nope, that is not correct. Wink

Remember, both names are different, but mean the exact same thing. Literally.
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atik
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« Reply #9 on: Nov 28, 2009, 03:06:40 PM »

Hmmmmm that's a tough one.

I'm going to guess Konami and S.N.K.
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meppi
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« Reply #10 on: Nov 28, 2009, 04:21:16 PM »

Hmmmmm that's a tough one.

I'm going to guess Konami and S.N.K.

It is actually.
But you'd be surprised how close you are.

It's two different companies, but each one of those has, or should I say had a very special relationship with one of the other ones you name. Wink
Especially during the 16-bit era.
That is one to Konami and the other to SNK.
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Bablefish
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« Reply #11 on: Nov 28, 2009, 04:43:43 PM »

You see when I called Atari back in the late 80s I got a hold of one of the programmers, who btw was about to quit due to his pure frustration with the company. I knew about the RPG, but did you know they did had plans for a battery save cart. There was some discussion about the RPG was it either going to done in house or licensed from another developer. The call came about I had a question about a game.

But adding to this trivia challenge I think I come up with a real tuffy, and unless you know your obscure Final Fantasy games this one will have you stumped (at least this is what I hope). In what Final Fantasy game does the hero gets knocked out cold multiple times, and your girlfriend turns in to a tree in the end.
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atik
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« Reply #12 on: Nov 29, 2009, 05:29:40 AM »

meppi I think I may have the answer to your question, thank's to your hint and with a lot of help from Wikipedia also. I think the answer may be Takara and Treasure.

Bablefish, your question has me stumped. I don't know a lot about Final Fantasy but even so I think this is a tough one. I'll keep working on it.  Smiley
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meppi
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« Reply #13 on: Nov 29, 2009, 06:00:49 AM »

meppi I think I may have the answer to your question, thank's to your hint and with a lot of help from Wikipedia also. I think the answer may be Takara and Treasure.

Bingo!  Smiley

I accidentally found this a couple of years ago when I was looking something up in my Japanese-English dictionary. Smiley
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triverse
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« Reply #14 on: Nov 29, 2009, 08:49:47 AM »

Bablefish, I am going to go with the Japanese Final Fantasy III (the one for the NES, not the US Final Fantasy III which was really VI in Japan).  It being the rarer one, that isn't widely available in the US I think makes it the one.  Smiley

Meppi, that is really cool.  I was going to mention Treasure but had no idea about Takara for the SNK connection, I was going to say ADK or something.  lol
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Bablefish
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« Reply #15 on: Nov 29, 2009, 08:57:26 AM »

Like I said it is an obscure Final Fantasy game...it's Final Fantasy Adventure on the Gameboy no less. The hero gets K.O.'ed no less than 3 times, and because the Mana Tree was killed by the final boss your girlfriend in deed does become it's replacement. Which I find totally strange.

Heres one I learned from the Atari Age boards, which will have you calling for 'MERCY!!!' Which 8bit console can actually do polygons, and which game actually uses them. This is a fan tested fact, and I admit shocked me...and I am really talking about an 8 bit not 32 bit console. I will give you 1 hint the game came out in 1988.
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meppi
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« Reply #16 on: Nov 29, 2009, 10:00:02 AM »

Remember how Takara ported SNK games such as Samurai Shodown to the SNES back in the day?
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triverse
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« Reply #17 on: Nov 29, 2009, 12:13:09 PM »

Yeah, I remember Takara, but it never dawned on me to think of them in the context of your question. Good question there.

Can't wait to see what Atik comes up with.

Bablefish, yours I am going to analyze a little bit.  You specifically said "console" so no computers I would think here (Commodore, Apple and the such) or handhelds (Lynx, Gameboy, etc).  I don't know the game but I am going to go with Atari 7800 for the system.
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meppi
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« Reply #18 on: Nov 29, 2009, 12:45:07 PM »

Damn, I would have picked that one but didn't reply because I never finished the game.
Due to it being part of the Mana series of games, the girl turning into the (Mana) tree was a dead giveaway.

On the 8-bit polygon question, it depends if you qualify the PC-Engine as a pure 8-bit system.

If you do it's an easy one:

Ginga Fukei Densetsu Sapphire

But I don't think you're thinking about this one, since you're hinting at a homebrew game.

I'm gonna go with the NES as I recall reading something about this a couple months ago I think and the only system that pops into my mind when I try to recall that is the humble NES.
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triverse
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« Reply #19 on: Nov 29, 2009, 01:13:53 PM »

That game you posted there meppi is freaking awesome looking.  Wow.  I didn't know they did games like that on the PC-Engine.  The title screen reminds me of Ray Crisis, or is it, Raystorm?
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meppi
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« Reply #20 on: Nov 29, 2009, 02:43:42 PM »

That would be Raystorm:



Sapphire is a real showcase of what the PC-Engine is capable of and uses the Arcade card to boost the systems RAM.
It's one of the games I got a couple of weeks ago with my briefcase. Smiley
Although my copy is a bootleg. A very expensive and extremely well done bootleg, but a copy nonetheless.
The reason for me picking this one up is since the original fetches between €350 and €500 most of the time, and I don't really have that kind of money right now to spend on a game that I never played before and gets mixed reactions from those who have played it.

But the bright side is that, now that I have played it, the day I can afford a real copy, I can keep this one to play so that the expensive original doesn't get damaged in the meanwhile.
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"Cats are interesting. They're kind of like girls. When they come talk to you, it's great. When you go talk to them, it doesn't go so well."
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triverse
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« Reply #21 on: Nov 29, 2009, 08:53:29 PM »

Imagine if TTI would have had the brains/balls to have just come out with the Super Grafx (as was rumored for many years the original intention) to the US and other territories?  It would have been great (I mean, being fully backward compatible with the original PC-Engine system would have allowed them to continue bringing out games like normal).
Then I see games like Ginga Fukei Densetsu Sapphire and think, why didn't they bring that to the US?  It looks great.
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atik
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« Reply #22 on: Nov 30, 2009, 03:21:23 AM »

Bablefish, another great question. Unfortunately I have no clue what the answer is. The only 8 bit console that I can think of that would be powerful enough to be able to display polygon's is the PC engine.

Here's another question. What is the name of the Sega machine (originally codenamed Project Venus) which is one of the very few game's machine's to never receive an exclusive game?
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Bablefish
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« Reply #23 on: Nov 30, 2009, 08:29:07 AM »

Triverse got it in one, this one totally floored even me. It's in the 7800 section on the Atari Age forum, a fan really did test the 7800 to see if it could do polygons after noticing the graphics in Hornet F 18 were almost as good as some early computers known to do polygons. The test results are there in the forum for all to see.
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triverse
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« Reply #24 on: Nov 30, 2009, 09:33:04 AM »

Wow, I got that one?  I wasn't even for sure about it, though I remember reading years ago in some old interviews with programmers that the 7800 was a lot more powerful than it was given credit for.  I was completely unaware of the homebrewers working on this problem (I am busy with some others at the moment that are working on the earlier systems).

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Bablefish
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« Reply #25 on: Dec 01, 2009, 12:08:28 PM »

Here is another brain teaser from the past. Which was the very 1st game to give the player a 360 degree perspective. Hint it's pre 1990. I will honest send the correct winner a digital prize from collection, but only if they also say what system it appeared on.
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meppi
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« Reply #26 on: Dec 01, 2009, 12:10:34 PM »

I'm thinking of Battezone in the arcade but that's probably not it.

As for the sega console. Was it the Pico?
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atik
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« Reply #27 on: Dec 01, 2009, 12:36:47 PM »

I'm not sure which was the first game to give a 360 degree perspective but I'm working on it. Man these are some good question's.

The Sega machine which was codenamed Project Venus and which never got an exclusive game was the Nomad. This was the handheld machine released by Sega in 1995 which played Mega Drive/Genesis cart's. It was only released in the US.

I have the excellent Retro Gamer magazine (issue 69) to thank for this information on the Nomad. Smiley
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Bablefish
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« Reply #28 on: Dec 01, 2009, 05:24:53 PM »

2nd clue it's not a 16 bit console, think earlier.
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triverse
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« Reply #29 on: Dec 01, 2009, 09:08:15 PM »

Wasn't it Elite on Commodore 64?
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