It was quite the endeavour to get these issues all completed as it seemed at first to be relatively easy magazine to get right. Yet as I was working on it, certain issues started popping up and I needed to invent some new techniques to deal with them and fix things that probably no one would even notice.
Up till last week I was tweaking the colour settings since for some very weird reasons this magazine scans very differently than all the older magazines I've worked on so far. Must have something to do with how it's printed or the paper it's printed on. Again, very weird issue.
But I'm confident that with these latest settings in place, I got it to a point where I'm unable to make it look even closer to the actual physical magazine.
And just to make it clear, since this has come up several time for some reason in the past year. Those old techniques of "bleaching" page to combat the yellowing that takes place is something that I haven't used in many years now.
These issues actually have no white background correction performed on them at all.
All I've done is remove every single spot, crease and dirt by hand.
So yes, the white pages look very clean, but that's because they look like this when scanned. Not because of some mysterious algorithm that I use to make sure the pages don't look like actual paper.
Anyway, I feel the same way about this magazine.
Sadly I only found out about it near the tail end of it's life as it never was distributed over here in physical form.
So I got a digital subscription for it and bought a ton of back issues, but alas. It's exactly the same thing that happened with OSSM for me. Once I fall in love, it tends to disappear.
I would have loved to see the magazine cover the Wii U and 3DS with in-depth features about all the great games that came out for them, but sadly the money didn't seem to be there.
That's why I'm a firm believer that if you love something, you'd better support it, otherwise it won't be there for long. Be it films, music, video games, or yes, magazines...
Tomorrow I'll start working on putting all the content together for next weeks update when we release NGamer issue 2.