Then went on to play my favourite racer till this very day: Sega Rally Championchip 1995.
Man, you saying this made me go on a Sega Racers playing spree all day yesturday (and plan on continuing after I finish this post
Yeah, the 3 sega racing games I really love are Daytona (both version, but mostly the newer one), Sega Rally, and, believe it or not, Sega Touring Car (good game once you get the hang of it).
Though Sega Rally is my favourite Sega Saturn racer too. Why? Because the gameplay is very deep. So deep that if you take a couple of months break, you almost have to re-learn how to play it.
Same goes for Sega Touring Car, but Sega Rally is still more fun. Though with Daytona, it doesn't take as much to get back into it.
I recall I bought the Sega Saturn ASAP because of Daytona USA + the steering wheel. I mean come on, the arcade experience at home. It was too good to be true for me to pass up. Many, many fun hours and days playing that game (very good times). And then some more with the remake CCE.
Now I have to admit, when I got Sega Rally, I didn't like it as much as Daytona (and how I can relate to the same way OSSM reviewer of Sega Rally said the same), though Sega Rally is my favourite now as I keep coming back to it the most.
I also wished Sega Touring Car conversion was better handled by Sega, but because that was around Bernie Stolar's time and his idea to brush away the Saturn (who he wasn't around for it from the beginning, therefore not his baby) for Dreamcast, alot of Sega Saturn's last generation games weren't handled as well. Other examples of this are off the top of my head, besides Sega Touring Car, Last Bronx & Burning Ranger.
And other developers fell in this catagory too, like the team behind House of Dead (we know they could do better as they did with the Wipeout sequel & Manx TT). There are more examples, but this is just off the top of my head.
Also, I would of loved to have seen what Sega Saturn's truelast generation of games would of looked like had it been around as long as the Playstation. Heck, I wouldof loved a true last current generation (mid of 1997-1998) of Saturn games without the effort moved to Dreamcast + all those scrapped games, that where in the works for Saturn, finished and released.
So far one
of the best games to showcase the Saturn in it's last year is, believe it or not, Scenario 2 & 3 of Shining Force (yeah, enough of me and the SF3 too
). And believe it or not again, Camelot where not given a big budget for these games, and they still showcased some of the Saturn strong points (highest resolution + highest resolution & very detailed textures) + all other bells and wistles thrown in still. All with no loading
. Though because all three Scenario where basically one game serparated into three, is what helped alot with the tight budget and why they where able spend a good portion of it on graphics (same graphics engine that kept getting better/refined with each Scenario).
OK, where was I? Oh yeah, Sega Rally. Laterz.